April 18, 2005

Maya Bevel workaround

My last Maya related post, It's Official: Maya's Bevel Tool Still Sucks, focused on the bevel tool's problems. Here's an attempt at providing a cludgy workaround.

Proposed changes to Maya's bevel tool options

We are all familiar with the bevel tools uncanny ability to mangle anything but the most simple geometry. Instead of hitting your head against a wall trying to get this tool to behave, download the excellent Open Maya Toolbox, and try the following.

mayabevelsucks_redux.png
Beveling this edge to create a chamfer with the Maya bevel tool would mangle this geometry.

mayabevelsucks_redux2.png
Instead, we'll use the Omtoolbox Split Around Edge tool.

mayabevelsucks_redux3.png
Unfortunately this technique requires a bit of cleanup, and you'll need to select your old internal edges.

mayabevelsucks_redux4.png
Make sure you select those bottom edges too.
Now delete the edges using Edit Polygons | Delete Edge (hitting delete will leave verticies behind).

mayabevelsucks_redux5.png

Yay! A nice clean beveled edgeloop :)

To adjust the offset, tweak the Slide parameter in the SplitAroundEdges node attribute editor.

If anyone has any suggestions for streamlining this rather nasty process (other than using a sensible program like Silo or Wings), please leave a comment! :)

Posted by kitsune at 01:56 PM | Comments (0) | TrackBack

April 09, 2005

It's Official: Maya's Bevel Tool Still Sucks

I have a bit of a love hate relationship with Maya. 3DS Max was the first 3D software I learned, and at the time I wasn't aware of just how spoiled I was with good polygon modeling tools. Maya is a superior package in almost every respect, yet its broken poly modeling tools continue to let it down. Hi-end CG software should be able to bevel an edge without mangling geometry!

I was excited to discover while reading the list of changed features in Maya 6.5, that the poly bevel tool had been improved.

Have a look at the sequence below, and judge for yourself if there's been an improvement. I'm simply amazed that Alias can't fix this.. it's really very embarrassing.

mayabevelsucks-1.jpg
Created a cube.


mayabevelsucks-2.jpg
Extrude with offset.


mayabevelsucks-3.jpg
Select an edgeloop.


mayabevelsucks-4.jpg
Bevel with default settings.


mayabevelsucks-5.jpg
Extra edge removed with angle tolerance. Nice geometry Alias!


mayabevelsucks-6.jpg
And a top view in all it's munted glory!


Please fix this Alias. I really do want to like Maya, but this fundamental flaw in the program really lets it down.

Posted by kitsune at 01:36 AM | Comments (0) | TrackBack

March 30, 2005

Brisbane

A few renders from our recently completed Brisbane project. You really don't want to know what the polycount was :)

brisbane panorama

brisbane panorama

Posted by kitsune at 01:43 AM | Comments (0) | TrackBack